Texture Atlas for Roblox
Pack sprites, icons, and UI images into one texture atlas for your Roblox game.
Features
Multi-Image Packing
Upload many PNGs or sprites and pack them into one atlas for Roblox.
Frame Metadata
JSON lists every region so you can script ImageRect in Roblox.
Efficient Layout
MaxRects packing minimizes atlas size and respects Roblox image limits.
Padding & Trimming
Transparent trimming and padding to avoid bleeding in Roblox.
Browser-Based
No install. Run in the browser and import the result into Roblox.
Free
No account or payment. Use for any Roblox project.
How It Works
Upload Images
Drop your Roblox sprites, icons, or UI graphics.
Configure Packing
Set padding, max size, and scaling.
Download Atlas
Get PNG + JSON and add to your Roblox place.
Why Use I Love Sprites?
Roblox places can hit image limits and load times grow with many separate ImageLabels. A texture atlas packs many sprites into one image; you then use metadata to display the right region per frame or element. I Love Sprites builds atlases in the browser with MaxRects packing, padding, and optional power-of-two sizing — ideal for Roblox UI and 2D content.
Frequently Asked Questions
Common questions about texture atlas for roblox.
One atlas image can replace many separate images, reducing asset count and improving load time. You reference regions via the exported JSON in your Roblox script.
Use ImageLabel (or SurfaceGui). Set the image to your atlas PNG, then set ImageRectOffset and ImageRectSize to the frame's x, y, width, and height from the JSON.
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