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Texture Atlas for Roblox
Pack sprites, icons, and UI images into one texture atlas for your Roblox game.

Pack sprites, icons, and UI images into one texture atlas for your Roblox game. Fewer image assets mean faster load times and simpler management. Export PNG and JSON with frame data for use in Roblox.

Features

Multi-Image Packing

Upload many PNGs or sprites and pack them into one atlas for Roblox.

Frame Metadata

JSON lists every region so you can script ImageRect in Roblox.

Efficient Layout

MaxRects packing minimizes atlas size and respects Roblox image limits.

Padding & Trimming

Transparent trimming and padding to avoid bleeding in Roblox.

Browser-Based

No install. Run in the browser and import the result into Roblox.

Free

No account or payment. Use for any Roblox project.

How It Works

1

Upload Images

Drop your Roblox sprites, icons, or UI graphics.

2

Configure Packing

Set padding, max size, and scaling.

3

Download Atlas

Get PNG + JSON and add to your Roblox place.

Why Use I Love Sprites?

Roblox places can hit image limits and load times grow with many separate ImageLabels. A texture atlas packs many sprites into one image; you then use metadata to display the right region per frame or element. I Love Sprites builds atlases in the browser with MaxRects packing, padding, and optional power-of-two sizing — ideal for Roblox UI and 2D content.

Frequently Asked Questions

Common questions about texture atlas for roblox.

One atlas image can replace many separate images, reducing asset count and improving load time. You reference regions via the exported JSON in your Roblox script.

Use ImageLabel (or SurfaceGui). Set the image to your atlas PNG, then set ImageRectOffset and ImageRectSize to the frame's x, y, width, and height from the JSON.

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Start Using Texture Atlas for Roblox

Pack multiple images into a single texture atlas for Roblox. Reduce image slots, speed up loading, and organize UI or 2D assets. Free online tool. No sign-up required.