All Tools
Every I Love Sprites tool runs entirely in your browser — your files never leave your machine. Free, no sign-up, no uploads.
Built for game developers and web creators: generate sprite sheets and texture atlases with engine-ready metadata for Unity, Godot, and Phaser; convert and compress video, GIF, and audio; prepare 3D models for the web; and edit pixel art — all client-side with FFmpeg and WebAssembly, so large files process fast and stay private.
Sprites & Textures
Video to Sprite Sheet
Turn any video or GIF into a game-ready sprite sheet with engine metadata.
Images to Atlas
Pack multiple images into an optimized texture atlas with JSON metadata.
Sprite Sheet Splitter
Slice an existing sprite sheet back into individual frames.
Spritesheet to GIF
Preview and export a sprite sheet animation as an animated GIF.
Spritesheet to Video
Render a sprite sheet animation out to an MP4 or WebM video.
Seamless Texture
Make any image tile seamlessly for repeating game textures.
Normal Map Generator
Generate normal maps from height or diffuse textures for 2D/3D lighting.
Pixel Art Editor
Draw and edit pixel art directly in the browser.
Sprite Resizer
Batch-resize sprites and pixel art with crisp nearest-neighbor scaling.
Image Compressor
Compress PNG, JPEG, and WebP images without visible quality loss.
Background Remover
Remove image backgrounds automatically, right in the browser.
App Icon Generator
Generate every app icon size for iOS, Android, and web from one image.
Sprite Sheet Calculator
Frame size and count in — sheet dimensions, grid, and GPU memory out.
Texture Atlas Calculator
Power-of-two rounding and VRAM cost across RGBA, DXT, ETC2, and ASTC.
Video
GIF
3D
Audio
Guides & Resources
In-depth guides for specific workflows, engines, and formats.