FBX to GLB Converter

Upload an FBX model — preview it in 3D, then download a web-ready GLB with meshes, materials, skeletons, and animations. Drop texture images alongside the FBX to embed them.

Meshes, materials, skeletons & animations

Drag & drop your FBX file here

Convert FBX models to GLB (binary glTF) for Three.js, Babylon, engines, and the web. Drop texture images alongside the FBX to embed them. Processed locally in your browser.

Or click to browse

FBX (+ PNG, JPG, TGA textures)

How it works

1

Upload FBX

Optionally drop its texture images too

2

Convert & preview

Inspect the model and animations in 3D

3

Download GLB

One binary file, textures embedded

How It Works

1

Upload an FBX model

Drop in the FBX — add its texture images alongside if they aren't embedded.

2

Convert and inspect

Preview the converted scene in 3D, orbit around it, and play its animation clips.

3

Download the GLB

Get a single binary glTF file with geometry, materials, skeleton, animations, and textures embedded.

Frequently Asked Questions

GLB is the standard runtime format for the web and modern engines: Three.js, Babylon.js, model-viewer, Godot, and most AR pipelines load it natively, while FBX needs heavyweight importers. GLB packs everything — geometry, materials, animations, textures — into one compact binary file.

Yes. Skinned meshes, bone hierarchies, and animation clips carry across, and you can preview each clip in the viewer before downloading. Complex rig constraints that FBX evaluates at runtime (like IK) are baked differently per exporter, so always check the preview.

Textures embedded in the FBX convert automatically. If the FBX references external image files, drop them in alongside the model — the converter matches them by filename and embeds them in the GLB. Missing textures are listed so you know exactly which files to add.

No. Parsing, conversion, and preview all run in your browser via Three.js — the model never leaves your machine, which matters for commercial and client work.